The Project & Design
Ofivio is an operating system for an architecture practice, and everything a practice does begins with a project it has won and the design that project demands. This part follows a single project from the day it opens to the day it is delivered, and shows every function of the studio in the place it truly belongs in that flow. Read it and you have the whole operating model; the parts that follow — people, money, procurement, the site — are the machinery that serves this one story.
Opening a Project
Winning the work and opening its file — a deliberately spare beginning that records only what is known on day one, and defers every commercial decision until later.
Only the principal opens a project
A new project is opened by the principal — the one account that owns the studio. From the projects area, Create Project starts an intensive intake wizard. It is guarded on both sides: the button is hidden for anyone who is not the principal, and the server refuses the request if it arrives from anyone else.
Seven steps, three phases
The intake runs in seven steps across three phases — Identity, then the Property (the site itself), then the Programme (what is to be built) — ending in a Review. It captures the facts a studio genuinely knows the day a job is won: what the building is, where it stands, what the authority demands, and how much accommodation it must hold.
| Identity | the project’s name, type and engagement model |
|---|---|
| Site / Property | plot dimensions, orientation, soil, water table, roads and neighbours, utilities |
| Statutory | the authority, FAR, coverage, setbacks and the NOCs required |
| Programme | floors and the schedule of spaces the building must hold |
| Scope of Work | the four modules that decide what the whole project becomes (next chapter) |
| Timeline & Review | the broad dates, then a last look before it opens |
What creation does — and deliberately does not do
The moment the wizard finishes, a project exists and the studio is taken to its Design dashboard. But nothing commercial has happened. There is no fee, no client, no aesthetic and — this is the point — no milestones. Those were all removed from creation on purpose. What creation does do is drop a handful of kick-off tasks — a pair of site visits, the first concept passes — straight onto the lead’s desk, so the work starts moving the instant the file opens.
The Four Scope Modules
The single most load-bearing choice in the whole system — the four modules of scope that decide what a project will become, and which of the studio’s engines switch on.
One choice shapes everything downstream
Inside the intake, the Scope of Work step asks a deceptively small question: which of four modules does this engagement include? That answer is the load-bearing decision of the entire project. It decides whether the BOQ exists, whether procurement and the warehouse switch on, and whether the site’s earned-value tracking ever appears. Get it right and the rest of the system configures itself around it.
| Design | the drawings themselves — always on; the core of every engagement |
|---|---|
| Construction Documents | the CD set — and the module that unlocks the Bill of Quantities |
| Supervision | you oversee someone else’s build; billed as a percentage of the construction cost |
| Execution | you build it — this is what turns on procurement, the warehouse and site Operations |
Why the modules matter more than the “type”
A practice can be hired to design and hand off; to design and produce a full construction set; to supervise a contractor it did not appoint; or to design and build the whole thing itself. Those are utterly different businesses with different money and different machinery — and the modules, not the building’s “type”, are what tell Ofivio which one you are running.
The Design Spine
The eleven-stage backbone every project runs along — a discipline-by-discipline spine that expands itself to fit a villa or a tower from the same library.
Eleven ordered stages
Design is not one act; it is a sequence. Ofivio models it as eleven ordered stages, from the first site visit through to construction documents. Each stage knows whether it produces drawings, and the studio moves the project along the spine as the work matures.
| 1 · Site Visit | first read of the ground |
|---|---|
| 2–3 · Feasibility | pre- and post-feasibility |
| 4 · Concept | the idea |
| 5–6 · Zoning & Master Plan | organising the site |
| 7 · Schematic | the scheme takes shape |
| 8 · Design Proposal | the proposal to the client |
| 9 · Design Development | resolving it |
| 10–11 · Working Drawings & Construction Documents | the buildable set |
A package that expands itself
The quiet genius of the spine is that a drawing package is not a fixed list of sheets — it is a set of rules that expand against the actual building. A rule can say “one floor plan, per floor”; point it at a twenty-four-storey tower and it becomes twenty-four sheets, at a villa it becomes three. The same library serves the smallest house and the tallest tower, because the building’s shape does the multiplying.
Sets & Subsets — the Commercial Unit
The unit on which the whole business turns: a set is a discipline, its consultant and its own BOQ; a subset is a stage-bound slice of it. The client buys sets, not sheets.
Ten sets, one per discipline
The design is organised into sets — ten of them, one per discipline: Architectural, Interior, Structural, Mechanical, Electrical, Plumbing, Fire, Vehicular, Security and Landscape. A set is far more than a folder: it carries the discipline, the consultant who answers for it, and — almost always — its own Bill of Quantities. Interior nests beneath Architectural; the rest stand on their own.
| A set ties together | one discipline · one consultant · one BOQ · one line of scope the client buys |
|---|---|
| A subset | a stage-bound slice of a set that holds the sheet rules for that stage |
| The hierarchy | Set → Subset → sheet rules → the sheets those rules expand into |
The client buys sets
This is the fact to hold on to: the set — not the individual sheet — is the unit of everything that matters commercially. The consultant is engaged per set. The BOQ is priced per set. The issue that goes to the client is per set. And the line of scope the client agrees to and pays for is per set. Sheets are how the work is drawn; sets are how it is sold, supervised and settled.
The Design Studio
Where the sets become a real drawing schedule — floors set, packages generated, and a living distinction between the work planned and the work actually drawn.
A command bar that never leaves
The Design Studio is the drawing room of the project. Across the top sits a command bar that stays with you as you work — it holds the running count of drawn-of-planned, the building’s levels as chips, and the two acts that matter most: Generate and Finalise. Below it, a rail of the sets you have switched on; select one and its full schedule opens in the table beneath.
Set the building, then generate
First you tell the studio the building’s shape — its basements, podium, floors, roof — and the schedule rebuilds itself around that shape. Then, set by set, you Generate: the sheet rules expand against those floors into real, numbered sheets. The studio hands each sheet a drawing number itself, composed from the project code, the discipline and a running sequence — so numbering is never left to a person to keep straight.
A schedule, not just a register
The table does something a plain drawing register cannot: alongside the sheets that exist, it shows greyed “ghost” rows for the sheets that *should* exist but have not been drawn yet. That gap — planned versus drawn — is the whole point. A register tells you what you have; a schedule tells you what you still owe. The command bar’s “N drawn of M planned” is that truth in a single line — and the project’s cockpit rolls it up across every set at once.
The Bill of Quantities
Two books in one — an internal estimate the client never sees and a proposed price they do — and the lock that turns the priced BOQ into the project’s one true construction number.
A dual book: internal and proposed
Each set that carries a BOQ carries two of them at once. The internal BOQ is the engineer’s honest estimate — costs, quantities, the decomposition into material, labour, rental and transport — and the client never sees it. The proposed BOQ is the client-facing book, the internal one carried across and marked up. The two are linked, item for item, so the margin between them is always visible to the studio and never to the client.
| Internal BOQ | the engineer’s estimate — cost, quantity, rate, decomposition; hidden from the client |
|---|---|
| Proposed BOQ | the client-facing book — the internal items carried over with markup |
| Divisions | the tabbed sections a BOQ is organised into |
| The margin | the difference between the two books — the studio’s to see, never the client’s |
The lock is the pricing event
Pricing a BOQ is not finished until it is locked. Locking snapshots the internal total, the proposed total and the margin onto the project — and that snapshot becomes the single source of the construction cost for everything downstream. The number the rest of the system builds on is the client-agreed proposed total from that snapshot, and it is read from there, never accepted from anything the browser sends.
Budgeting & the Lock
Where the fee is finally composed from the four modules — and where a single act, the budget lock, brings the whole money side of the project into being.
Compose the fee from the modules
Only now, on the Budgeting page, does money enter the project. The fee is composed from the scope modules chosen at intake: a design fee (a rate per square foot, or a lump sum); a construction cost (the locked BOQ total — but only when you are executing); and a supervision fee (a percentage of the construction cost). Each module you switched on contributes its stream; the ones you did not simply are not there.
Lock order, and why it bends
The BOQ must be locked before the budget — but only if execution is in scope. A design-plus-supervision practice has no BOQ of its own to lock, and forcing one would have left it unable to invoice its design fee for months while it waited on a number it would never produce. So the rule bends to the engagement: no execution, no BOQ prerequisite.
The lock that creates the money
Locking the budget is the single event that brings the money side to life. Until the lock there are no milestones; at the lock, the whole schedule is generated at once — the design fee split evenly across its stages, supervision spread across the construction window, the construction cost front-loaded. The lock also freezes the totals, so if someone edits a rate afterwards the agreed quote does not drift. Unlocking is the principal’s alone, and it keeps the locked figures as an audit trail.
Milestones & the One Cash Channel
The schedule of payments the lock creates — and the strict rule that makes a milestone the single, un-double-countable channel through which the studio is ever paid.
The payment schedule appears
Out of the lock comes the milestone schedule: the concrete list of what the client pays and when, each milestone carrying its stage, its amount and the income stream it belongs to. This is the studio’s plan for getting paid, and from here the money engine (Part IV) takes over — invoices are raised against these milestones and nothing else.
One milestone, one channel
A milestone is the one and only channel through which cash is recorded. When a milestone is marked paid, the payment cascades in a single motion — it settles the milestone, settles the invoice raised against it, and deposits real money into a company account. Because there is exactly one path, a payment can never be counted twice or land in two places at once.
Adding a milestone rebalances the rest
The schedule is not frozen — you can add a milestone. But when you do, Ofivio proportionally shrinks the *unpaid* milestones to make room, so the quoted total never moves. Milestones that are already paid are untouchable. You can re-shape how the money is staged without ever changing what the client agreed to pay in total.
Finalise → Deliverables
The bridge from drawings to commitments: finalising the schedule turns each subset into a dated, owned deliverable — with two dates, because a review that shares the delivery date never happens.
Finalise locks the schedule and spawns the work
When the drawing schedule is settled, Finalise locks the sheet count the way the BOQ lock fixed the price — and in the same motion it creates the deliverables. One deliverable is born for every subset that has sheets: a dated, owned commitment on the scope-of-work timeline. They arrive unscheduled and unassigned, waiting to be placed and given to someone.
Two dates, not one
Every deliverable carries two dates, and the distinction is deliberate. There is a pre-check date — the internal review, when the studio checks its own work — and a due date — when the client is owed it. The reason is blunt: if a deliverable had only a delivery date, the review would happen *on* the delivery date, which means it would not happen at all.
The Scope Board & Delivery Desk
Where a deliverable becomes real work: dating and assigning it creates the task and a two-slot delivery folder — and three separate dates that keep the studio answerable for exactly what is its fault.
Dating a deliverable makes the task
On the scope-of-work board you drag each backlog deliverable onto its dates and hand it to someone. The instant it is both dated and assigned, Ofivio creates the assignee’s task — and, tellingly, it is due at the *pre-check* date, not the delivery date, so the work is finished in time to be reviewed. Assigning it also grants that person upload access to the project’s files: assignment is access.
A packet with two slots
The same act opens a Delivery Desk packet for the deliverable — a folder with two dated slots: a revision drop due at the pre-check date, and a delivery drop due at the client date. The packet is where the actual drawing files land on their way out of the office.
Produced, delivered, and the baseline
Three dates track a deliverable, and keeping them apart is what makes the board fair. The baseline is the very first promise, stamped once and never moved — re-dating a slip cannot erase it. Produced is when the studio’s file actually lands in the slot: the studio is answerable for *finishing the work*. Delivered is when the client actually receives it. The board judges the studio on production against the baseline — not on how long an unpaid invoice sat on someone’s desk.
Proof of Work, Approvals & the Issue
The gates the work passes through to reach the client: the file that proves it is done, the sign-offs that cannot be skipped, and the issue that ties the deliverable, the scope row and the packet in one act — money permitting.
The file is the job
A deliverable is not done because someone says so; it is done because the file exists. The principal can require a file on a task, and when they do, Done is refused until a real file is attached. And the list of attached files is written only by the upload route — never by the browser — so “a file exists” cannot be faked. Ordinary work without the switch (a site visit, a call) still closes normally.
Two approval lanes
Sign-off runs in two lanes and never sideways. Internal approval is employee to principal — the studio checking its own work. External approval is principal to client — the studio releasing the work to the client. The approver is always the principal or the client; never a manager, never finance. For a delivery packet, the principal must approve what was uploaded before it can leave, and that gate cannot be overridden, because it exists to protect the client from unreviewed work.
The issue ties it all together
Issuing a set is the one act that reaches every surface at once. Keyed on the subset, the issue finds the deliverable that discharges it, ensures its bar on the scope board, ties the two together, stamps the transmittal onto the deliverable’s existing packet — and marks it delivered into the client’s portal. It does not raise a second folder; there is one packet, with two doors.
Operations & Earned Value
The execution half of the story: the locked BOQ becomes scopes and activities on the site, and the site reports its progress back as earned value — the S-curve of the build.
From the priced BOQ to the site
When a project is being built, the locked BOQ does not just price the work — it becomes the work. Each BOQ division turns into a scope of work on the site, and each scope into a chain of activities, sequenced finish-to-start. The planned cost of each activity is drawn from the division’s own priced total, so the site’s budget is the real budget, not a guess.
Earned value against the ground
As the site reports progress, Ofivio computes earned value: planned value against earned value — the priced work actually completed — against the real cost, which gathers labour, tagged procurement spend and stock issued to the activity. From those come the schedule and cost indices, the estimate at completion, and the S-curve that tells the principal, in one line, whether the build is ahead or behind and over or under.
The Whole Flow, in One Breath
Everything above, as one continuous motion — the operating model of the studio, from a job won to a project delivered.
Win to delivery
Win a job and open its file — the intake records the site, the programme and the four scope modules, nothing commercial. In the Design Studio you switch on the sets the project delivers, set the building’s floors, and Generate expands the rules into numbered sheets. Each set’s BOQ is priced — internal against proposed — and locked, fixing the construction number. On the Budgeting page the fee is composed from the modules and locked, and that one act generates the milestone schedule — the single cash channel. Finalise spawns one deliverable per subset; on the scope board you date and assign each one, which creates its task and its two-slot delivery packet. The assignee uploads; the file landing marks the work produced against its baseline and lets it be called done. The principal approves, and the issue marks the scope row, stamps it delivered and drops it in the client’s portal — held only by an unpaid, overdue milestone. And where the practice builds, the locked BOQ becomes the site’s scopes and activities, tracked as earned value against the ground.
People — HR & Payroll
The other side of the people workflows: hiring, the org structure, attendance, the approvals HR and the principal answer, and the monthly payroll run from generation to pay-out. This is where a studio manages the people the last part served.
The HR Dashboard
HR’s command screen — the whole workforce at a glance, and every request waiting on a decision.
What HR sees first
The HR dashboard opens on the studio’s people: headcount, monthly payroll, today’s attendance, the department distribution, and — the part that needs action — the requests arriving in real time. Advance requests sit in their own panel; leave, warnings and more stream through the live feed.
The tabs
Across the top are the HR working surfaces as tabs — Overview, Staff, Tasking, Teams, Attendance and Leave — so hiring, the roster, attendance and the leave queue are all one click apart.
Hiring a Member of Staff
The one place a person is added — creating their login and their employee record together, so nobody is ever half a person.
Open HR → Add Staff
Hiring happens in exactly one place. From the HR dashboard, Add Staff is the single door — there is no other way to create a member of staff, and that is on purpose.
Fill in who they are
The form asks for the person’s full name, and the username and password they will sign in with. Then their department and designation, their salary structure — basic pay plus travelling, medical and food allowances — and their leave entitlements for the year.
Grant any extra roles
If the person needs a department dashboard — HR, Finance, Design, Procurement, Operations — grant it here as an extra role. Their base is always employee, with their own desk and pay; the extra role adds the department view on top. Save, and the login and employee record are written together.
| Where | HR → Add Staff (the only door) |
|---|---|
| Creates | login AND employee record together |
| Primary role | always "employee" |
| Extra roles | HR · Finance · Design · Procurement · Operations · … |
| Salary | basic + travelling + medical + food allowances |
Editing a Staff Member
Changing what a person is after they are hired — their details, department, designation or salary.
Open the staff record
From the roster, opening a person shows their full record. Edit changes their details, their department and designation, and their salary structure.
What a change touches
Because every part of the system reads the one staff record, an edit here reaches everywhere — a new department moves them on the org chart, a new salary structure flows into the next payroll run.
Granting Extra Roles
Giving someone a department dashboard without losing their employee home — one person, as many hats as the work needs.
Add the role on the staff record
On a person’s record, extra roles are ticked on: HR, Finance, Design, Procurement, Operations, Manager and more. Each one unlocks that department’s dashboard for them, on top of their employee home.
Deactivating or Removing Staff
When someone leaves — closing their access cleanly, without erasing the record they are part of.
Deactivate the account
Removing a person from the active studio closes their login and takes them off the roster. Their history — the work they did, the salaries they were paid — stays in the record, because the studio’s past should not vanish when a person moves on.
Departments
The studio’s divisions — Design, Interiors, Execution, Procurement, Finance, HR — the frame every person and project hangs on.
Manage the department tree
Departments & Teams is where the studio’s structure lives. You add a department, name it, describe what it does, and it becomes a home staff can be assigned to and a lens the dashboards read.
Add a department
Add Department opens a small form — a name and a description. Save it and it joins the tree, ready to receive staff.
Teams
Smaller groupings inside a department — the pod actually working a project together.
Build a team
Within a department you can form teams — a named group of staff who work together. Teams give the studio a finer grain than the department alone, so work and visibility can follow the exact people on a job.
Attendance Management
The studio-wide view of who is present — the raw material payroll is built from.
See today across the studio
The Attendance surface shows the whole studio’s presence: who has checked in, who is late, who is absent, who is on leave. Where an employee marks their own attendance (Part II), HR sees all of it here.
Reports over time
Attendance Reports roll the daily record up over a month or a period, per person and per department — the evidence behind every salary the payroll run generates.
Approving Leave
The decision side of time-off — HR’s single queue of every leave request awaiting an answer.
Open the Leave queue
On the HR dashboard, the Leave tab lists every request Awaiting decision — the employee, the type, the dates, the days, and the balance each draws on. It is the whole studio’s pending leave in one place.
Approve or reject
Answer each in place. Paid leave, once approved, does not dock the salary; unpaid leave is marked for deduction. Approving paid leave beyond a person’s yearly entitlement is refused by the system.
| Who approves | HR |
|---|---|
| Sees | type · dates · days · balance |
| Paid leave | no salary reduction |
| Unpaid leave | deducted |
| Guardrail | over-entitlement paid leave blocked |
Approving Salary Advances
The decision side of advances — where a pending request becomes cash, or does not.
Find the pending requests
On the principal’s Payroll screen, Pending Advance Requests lists each ask in full — employee, amount, reason, date — with Approve and Reject.
Approve pays; reject closes
Approve is the only action that releases cash; it is remembered and settled against a future salary. Reject closes the request with nothing moved. HR can see advances arriving but only Accounts (or the principal) may approve them.
Warnings & Discipline
The formal record when something goes wrong — issued to a person, kept in their file.
Issue a warning
HR can issue a warning against a staff member — a dated, written record of a disciplinary matter. It attaches to that person’s file and appears in the studio’s live record of what happened.
Generating Salaries
Turning a month of attendance into a slip for every employee — the first step of the payroll run.
Open Salaries for the month
The Salaries screen is scoped to a month. With that month’s attendance complete, generate the salaries — each person’s slip calculated from their structure and their attendance, present days paying and absent days not.
What a generated slip contains
Each slip carries the earnings (basic plus allowances), the deductions (an unsettled advance, unpaid leave, days absent), and the net — what the person is owed for the month. Nothing is paid yet; this is the calculation, ready to be batched.
Running the Payroll Batch
From generated slips to money in hand — approve, move into HR custody, pay each person out, all recorded in the books.
Build the batch
The generated salaries are bundled into a batch for the month on the Payroll screen. The batch is the unit that moves through approval and pay-out together.
Approve it
The batch is approved first — a checkpoint before any money moves. Approval says the numbers are right and the run may proceed.
Send it to HR custody
The approved batch is sent to HR: the total leaves the studio’s salaries account and sits in HR’s custody, ready to disburse. This is a real movement of cash, journalled in the books — not a status change.
Pay each person out
From that custody, each employee is paid out one at a time. Every pay-out is journalled through the company ledger, so the salaries account, the batch and each slip all agree. Nothing moves silently.
| Order | attendance → generate → approve → send to HR → pay out |
|---|---|
| Approve | a checkpoint before cash moves |
| Send to HR | debits the salaries account into HR custody |
| Payout | one per employee, journalled to the ledger |
Bonuses, Loans & Adjustments
The one-off money that sits alongside a salary — a bonus earned, a loan advanced, a correction made.
Add an adjustment
Beyond the monthly salary, the studio can record a bonus, a loan, or an adjustment against a person. A bonus adds to what they are paid; a loan is money advanced to be recovered; an adjustment corrects an error. Each is recorded against the person and reflected in their pay.
Timesheets
Where hours are logged against work — the finer record beneath attendance.
Log and review hours
Timesheets record hours worked against projects and activities. Where attendance answers "was the person here", timesheets answer "on what, and for how long" — the input to project costing and to timesheet reports.
Staff Documents & Letters
The papers HR issues to people — appointment letters, certificates, the studio’s formal correspondence.
Generate a letter
From Templates & Letters, HR produces the studio’s formal documents — an appointment letter, an experience certificate, a notice — from a template, addressed to a person, and issued onto their record.
People — Self-Service
The things every member of staff does for themselves — their work, their pay, their leave, their record. Each is followed from the click that starts it to the department that answers it.
Your Home
Every employee’s landing screen — today’s work, meetings, attendance, and the quick actions for the things people need most.
What your home shows
Your home gathers your day: the tasks due and overdue, the meetings ahead, your attendance, and — down the right — your goals, calendar, chat and a live feed of what is assigned to you. It is built to be the one screen you can start the day from.
The quick actions
A column of quick actions puts the self-service functions one click away: My tasks, Request advance, My pay, Time off, Attendance and Documents. The rest of this part walks each of them.
My Tasks & the Review Gate
The work assigned to you — and why finishing it is not the same as closing it.
Your assigned work
My Tasks holds the work assigned to you: what is due, overdue, in progress. You do the work here.
Finishing sends it for review
When you finish a task you do not close it outright — you apply, and it enters review. "Done" in Ofivio is meant to mean "done and accepted", not merely "I clicked a button".
The other side — the assigner reviews
The task now shows on the assigner’s board as awaiting review. They open it, check the work, and either approve it — which finally closes it — or return it with a note for another pass.
Requesting a Salary Advance
When money is tight before payday, an employee asks for an advance — and a principal or Accounts approves or rejects it. The full round-trip, click by click.
Where you start — your home screen
Every member of staff has the same home. Along the lower right is the column of quick actions. One of them is Request advance.
Click "Request advance" — the dialog appears
Clicking Request advance slides a dialog over your desk titled Request Salary Advance. It asks for three things and nothing more: the amount in rupees, the date you are requesting it for, and a short reason. The reason is what your approver reads when they decide.
Fill it in and submit
Enter the amount, set the date, write your reason, and click Submit Request. Behind the scenes the request is created as pending — you cannot mark your own advance approved, because approval is the step that releases cash.
Where it lands — the HR dashboard
The instant you submit, your request surfaces to the people who run the studio. On the HR dashboard it appears twice: in the Advance requests panel with your name and amount and a Pending badge, and in the live feed, which narrates it in real time. HR can see it but not act on it — the panel is marked View only, because only Accounts release money.
The decision — Approve or Reject
A principal opens the Payroll screen and scrolls to Pending Advance Requests. Each request is shown in full — the employee, the amount, the reason, the date — with a green Approve and a red Reject. Approve is the only action that moves cash. Reject closes the request with nothing paid.
The outcome
Either way you see the result on your own screen — the status changes from pending to approved or rejected. An approved advance is remembered and settled automatically against a future salary, deducted once, later, and never double-counted.
| Who requests | any member of staff, for themselves |
|---|---|
| Who approves | the principal (Accounts release cash) |
| Fields | amount · date · reason |
| On approval | pay-out recorded, settled against a future salary |
| On rejection | closed, no cash moved |
Taking Time Off
An employee requests leave; HR grants or declines it from a single queue. Paid leave never docks the salary; unpaid leave is deducted, plainly.
Where you start — Time off
From your home screen the Time off quick action opens your leave — your remaining balance for each kind, and the button to request more.
Choose the leave and the dates
Requesting leave asks for the kind — annual, sick, casual or unpaid — the start and end dates, and a reason. The number of working days is counted for you, and the request shows which balance it would draw against. Submit, and it travels to HR.
Where it lands — HR’s Leave queue
On the HR dashboard, the Leave tab is one queue titled Awaiting decision. Every pending request is a row: the employee, the type, the dates, the days, and the balance it consumes. An unpaid request is marked, in red, as deducted from salary.
HR approves or rejects
HR answers each request in place. Approving paid leave (annual, sick, casual) does not reduce the salary; approving unpaid leave marks it for deduction. The system refuses to approve paid leave beyond an employee’s yearly entitlement.
| Who requests | any member of staff |
|---|---|
| Who approves | HR |
| Kinds | annual · sick · casual · unpaid |
| Paid leave | does not reduce salary |
| Unpaid leave | deducted, never double-charged |
| Guardrail | paid leave beyond entitlement is blocked |
Clocking In & Attendance
The first link in the pay chain — mark your presence, and that presence feeds payroll directly.
Clock in for the day
Attendance is where you clock in and see your own record for the month. Clocking in is not a formality: your presence is what turns a salary structure into a paid slip.
Why it matters to payroll
When salaries are generated for a month, the engine reads attendance directly. Present days pay; absent days do not. Run a month’s payroll before its attendance is complete and every salary comes out at zero — correctly.
My Salary
Every employee’s own pay history — private to them, month by month.
Open My pay
The My pay action opens your own salary slips — each month’s earnings, the allowances, the deductions, and what was actually paid. It is yours alone: no colleague sees it, and you see no-one else’s.
My Documents
The papers that belong to you — contracts, letters, records the studio has issued you.
Your document shelf
Documents holds the files attached to you: your appointment letter, any warnings, certificates, and the letters HR generates for you. They are yours to read; issuing and editing them is HR’s (Part III).
My Meetings & Calendar
What is on your day — the meetings you are a party to, and nothing you are not.
Your calendar
The Calendar shows the meetings you are attending — a client review, a site walk, a design kickoff — with the time, the place and who else is there. You see the meetings you belong to; a meeting you are not part of is not yours to see.
My Account & Profile
The handful of things about yourself you control — your photo, your contact details, your password.
Open My Settings
From the workspace menu at the foot of the rail, My Settings opens your own profile. Here you set your photo and phone, and change your password.
The Money
Underneath every screen that shows a number is one book of truth: a full, double-entry set of accounts. This part is the chain the whole studio exists to complete — a budget becomes milestones, milestones become invoices, invoices become money in the bank — and the books that reflect all of it without anyone re-typing a figure.
The Chart of Accounts
The studio’s one book of truth — ninety accounts, seeded ready-made for an architecture practice.
The seeded chart
A studio begins with a full chart of accounts already built: ninety accounts arranged the way a practice actually works — bank accounts split by purpose, receivables and advances, materials and labour, design and supervision income, and the expense tree a studio really spends against.
Reading it
The chart groups accounts into assets, liabilities, equity, income and expense. The accounting status panel shows the fiscal year, the account count, the vouchers posted, and whether the trial balance is in balance — a health check on the books, always in view.
Adding & Editing Accounts
Shaping the chart to your practice — a new account, a renamed one, a purpose set.
Add an account
Beyond the ninety, you can add accounts the studio needs — a new bank, an income stream, an expense head — each with its code, name and type. The type places it correctly in the statements.
Company Accounts
The studio’s real bank accounts — five, split by purpose, so money never blurs.
The five purposes
The studio keeps purpose-scoped accounts: a main account where client money lands, and separate accounts for payments, salaries, procurement and site labour. Each carries its balance and its detail.
Why they stay separate
Keeping them distinct is what lets payroll draw on salaries while the office bills are paid from payments, without the two ever mixing. A payment records which account it moved, so the books always know where the cash actually was.
| main | client money lands here (1011) |
|---|---|
| payments | vendors and office bills (1012) |
| salaries | payroll (1013) |
| procurement | materials (1014) |
| labor | site wages (1015) |
Fiscal Years
The accounting year the books are kept in — opened, active, and closed.
Open the year
The books run in a fiscal year — a start and end date. The active year is what every posting is dated into, and what the statements summarise. A new year is opened when the old one ends.
Project Budgeting
The one place a project’s money is set up — its fee, its scope, its supervision. Locking it is what generates the milestones.
Open the budget
A project’s money is configured once, on the Project Budgeting screen: which service modules are in scope, the design fee and how it is charged (a lump sum or a per-unit rate), and the supervision percentage.
The construction cost is derived
For an execution or supervision project, the construction cost is not typed in — it comes from the locked BOQ snapshot, the figure agreed with the client. You set the fee; the bill sets the cost.
Locking the Budget → Milestones
The moment the money becomes real — locking the budget generates the milestone set for the scope.
Lock the budget
When the budget is right, lock it. Locking freezes the numbers and — the important part — generates the milestone set for that scope. This is the single trigger and the single generator; the BOQ lock fixes the cost, but the budget lock makes the milestones.
The right milestones for the scope
A design job produces design-fee milestones — concept, schematic, detailed, final. An execution job produces construction running bills — mobilisation, running bills, final bill. A supervision scope adds its instalments. The set that appears fits the modules, never the wrong kind.
Creating an Invoice
Billing a milestone — the single channel through which a studio asks to be paid.
Open Billing
Billing & Invoicing shows the studio’s invoices — what is raised, what is collected, what is outstanding, project by project. New Invoice starts one.
Bill against a milestone
An invoice is raised against a milestone — you choose the project, the client and the milestone it bills. That link is the single cash channel: it is how the studio bills, and how a payment later finds its way home.
Invoice Line Items
Where an invoice’s value actually lives — its lines, not a typed total.
Add the lines
An invoice carries no total of its own; its value is the sum of its line items. A milestone invoice usually carries a single Milestone line at the milestone value, but any invoice can hold several — labour, materials, other — each with its quantity and unit price.
Sending an Invoice
Dispatching the invoice to the client — and gating it on the studio’s letterhead.
Send it
A completed invoice is sent to the client, who sees it in their portal alongside what they owe. From draft to sent is the studio formally asking to be paid.
Recording a Payment
Marking that the client has paid — the first half of banking the money.
Record the payment
When the client pays, the payment is recorded against the milestone — the method (cash or bank transfer) and any receipt detail. This marks the money as received, pending finance’s verification.
Verifying a Payment
Finance confirms the money — the step that actually credits the bank and writes the voucher.
Verify it
On the finance side, a recorded payment is verified — approved. Verification is the moment the money is genuinely booked: the company account is credited, the receipt written, and the voucher posted.
| Step 1 | record payment → pending-verification |
|---|---|
| Step 2 | Finance verifies → account credited + voucher written |
| On failure | milestone rolled back, never falsely paid |
Vouchers
The double-entry record behind every movement of cash — the studio’s audit trail.
Every movement, recorded
Every time money moves — a receipt, a payment, a salary, an expense — a voucher is written: the double-entry that debits one account and credits another. The voucher list is the studio’s complete record of cash, in the order it happened.
The Daily Ledger
Every purchase and expense as it happens — the running record of the day’s spending.
The running ledger
The Daily Ledger captures spending as it occurs — a purchase, a site cost, an office bill — each with its amount, its project and its account. It is the studio’s day-book, the place a cost lands the moment it is incurred.
Add an entry
Adding an entry records the spend against the right account, so it flows into the ledger and the statements at once.
Recurring Expenses
The bills that come every month — rent, utilities, software, insurance — set once, tracked always.
Define the recurring bill
Rent, electricity, internet, insurance, software, security, cleaning — the studio’s standing costs are set up as recurring expenses, each with its amount, its frequency, its due day and its vendor. They then appear each period, ready to be paid.
Paying an Expense
Settling a bill — moving the cash and booking it against the chart.
Pay it
Paying an expense records the cash out from the chosen account and books it against its category in the chart. The payments account is debited, the expense head credited, a voucher written — the bill settled and the books updated in one act.
Advances & Receipts
The department-level money — advances given, receipts taken, all against the project.
The advances desk
Advances & receipts is where department-level money is managed — an advance released to a department or a site, a receipt recorded against it. It keeps the money given out and the money accounted for in one place.
Fund Requests: Approve & Disburse
Site money asked for, approved and released — a two-step so approval and payment are distinct.
The request arrives
Site staff raise a fund request against a project — an amount, a category, a reason. It lands in the advances desk as pending, waiting on a decision.
Approve, then disburse
Approval and disbursement are two deliberate steps. Approving accepts the request; disbursing actually releases the cash and books it against the project. Rejecting closes it with nothing paid.
| Who requests | site / department staff |
|---|---|
| Steps | approve → disburse |
| Approve | accepts the request |
| Disburse | releases cash, books it to the project |
| Reject | closes it, no money moved |
Profit & Loss
Revenue against cost — the studio’s income statement, always current.
The income statement
Profit & Loss reads the books directly: revenue (design, supervision, project income) against cost (materials, labour, salaries, overhead), down to gross and net profit. Because every posting hits the one book, it is live — not a month-end reconstruction.
Balance Sheet
What the studio owns and owes — assets, liabilities and equity, in balance.
The position
The Balance Sheet shows the studio’s position: total assets against total liabilities and equity. It is the other face of the P&L — where the P&L is the year’s flow, the balance sheet is the standing stock, and the two reconcile because they read the same vouchers.
Trial Balance
Every account’s debit and credit, proving the books balance.
The proof
The Trial Balance lists every account with its debit and credit totals, and shows them equal. It is the arithmetic proof that the double entry is intact — and it stays balanced because the system writes both sides of every voucher.
Financial Reports
The money summarised the way you need it — by project, by period, by account.
Run a report
Financial Reports roll the books up across projects and periods — revenue, cost, margin, cash flow. Where the statements are the whole studio, reports let you cut the money the way a particular question needs.
Exporting
Taking the numbers out — to Excel or PDF, stamped with the studio’s identity.
Export
The bill, the statements and the reports can be exported to Excel or PDF for sharing, filing or an auditor. Each export carries the studio’s letterhead, so a number that leaves the system still says who it came from.
Procurement & Warehouse
On a project the studio is executing, the bill of quantities does not stop at a price — it becomes a shopping list. This part turns bill lines into items to buy, purchase orders to send, client sign-offs to gather, and stock received into the warehouse.
Sending BOQ Items to Procurement
The bridge from the bill to the buying — turning priced lines into things to order.
Select and send
From a project’s bill of quantities, you send the lines you need to procurement. Each selected line becomes a procurement item, ready to be sourced, quoted and ordered.
Item Tracking
Every procurement item and where it stands — to buy, ordered, received.
The item list
Item Tracking is the procurement team’s working list: every item pulled from the bill, its quantity and cost, and its state — still to buy, on a purchase order, or received. It is the studio’s answer to "what have we bought, and what is still open".
Marking Items Purchased
Recording that an item has been bought — with its bill number and date.
Mark it purchased
When an item is bought, it is marked purchased and stamped with its bill number and the date. This turns the plan into a fact — the studio now knows not just what it intended to buy, but what it actually has.
Costs & Purchases
What the studio has spent on a project’s materials — the buying, summed.
The purchase record
Costs & Purchases gathers what has been bought for a project and what it cost — the real material spend against the plan. It is where the procurement money is read back, project by project.
Rentals
Plant and equipment hired rather than bought — tracked separately, because it comes back.
Rental details
Some things are hired, not purchased — scaffolding, a generator, a crane slot. Rental Details tracks the equipment on hire for a project, its terms and its cost, kept apart from the goods the studio owns.
Suppliers
The vendors the studio buys from — the list every purchase order draws on.
The supplier list
Suppliers holds the vendors the studio deals with — their category, their contact, their payment terms. Every purchase order is raised against one of them.
Add a supplier
Add Supplier opens a short form — a name, the categories they supply, a phone and address, and the payment terms. Save it and it joins the list, ready to order from.
Creating a Purchase Order
The formal order to a supplier — its line items, its expected date, its total.
Start a purchase order
On a project, New PO starts a purchase order. You choose the supplier, add the line items — each with its quantity, unit and unit cost — and set the expected date. The order’s total is the sum of its lines.
The order dialog
The purchase-order dialog gathers the supplier, the items and the date in one place, so an order is raised complete rather than assembled piecemeal.
| Raised against | a supplier |
|---|---|
| Carries | line items (qty · unit · unit cost) + expected date |
| States | draft → sent → partial → received |
Sending a Purchase Order
Dispatching the order — moving it from draft to sent.
Send it
A drafted order is sent to the supplier, which moves it from draft to sent and marks it as a live commitment. From here the studio is waiting on delivery.
Receiving Goods
Booking what has arrived — fully or in part — against the order.
Receive against the order
When goods arrive, you receive them against the purchase order — line by line, in full or in part. The order’s state follows what has landed: partial while some lines are outstanding, received once everything is in.
| Receive | per line, full or partial |
|---|---|
| Order state | sent → partial → received |
| Result | goods land in warehouse inventory |
Client Approvals
Big-ticket purchases signed off by the client before the studio commits.
Send it for sign-off
An expensive purchase can be sent to the client for approval before the studio orders it. The approval rides an external lane straight to the client.
The client decides
The client approves or rejects from their portal. The studio proceeds with the order — or sources an alternative — accordingly. A real queue is a mix: some approved, some pending, the occasional rejection sending the team back to find a cheaper option.
Warehouse Inventory
What the studio holds — every item in stock, across every store.
The inventory
Warehouse inventory is the running count of what the studio has: the goods received, held, and not yet issued. At any moment it answers "what do we have, and where" — the bridge between buying and building.
Stock In
Booking goods into the warehouse — the moment received material becomes held stock.
Stock in
Stock In records goods arriving into a store — from a purchase order, or otherwise. It is the entry that turns "received against a PO" into "held in the warehouse", with the quantity and the store it landed in.
Stock Out
Issuing stock to a site — the material leaving the store for the job.
Stock out
Stock Out records material issued from a store to a site or a project. It draws the inventory down and books the movement, so the warehouse always reflects what is genuinely on the shelf.
Stock Transfers
Moving stock between stores — without it ever leaving the studio’s count.
Transfer between stores
Transfers move stock from one store to another — a central warehouse to a site store, say. The total the studio holds does not change; only where it sits does, and the transfer records the move.
Operations & Site
On an execution project, Operations is where the plan meets the site. Scopes of work break into activities, activities gather progress, and earned-value tracking measures what was planned against what was actually done.
The Operations Dashboard
The site’s command screen — scopes, activities and progress in one place.
The site overview
The Operations dashboard is the execution project’s working screen: the scopes of work, the activities beneath them, the progress coming in from site, and the earned-value picture built from all three. It is where a build is run day to day.
Scopes of Work
The site broken into workable scopes — earthwork, masonry, finishes, the MEP trades.
Generate the scopes
A scope of work is a chunk of the build — earthwork, RCC, masonry, finishes, MEP electrical, MEP plumbing. Scopes are generated for the project’s divisions from templates, each ready to break into activities.
| A scope | a division of the build (Civil / Finishes / MEP) |
|---|---|
| Generated from | templates, per BOQ division |
| Breaks into | activities |
Activities
The tasks a scope is made of — each with its dates, cost and crew.
The activity breakdown
A scope breaks into activities — the actual jobs on site, in sequence. Each activity carries its planned start and end, its planned cost, and the crew it needs. Together they are the project’s programme.
Progress Entries
What actually happened on site — the percentage done, the hours, the crew that turned up.
Report progress
As work happens, progress entries record it against an activity: the percentage complete, the hours worked, the crew present, and any issue noted. A steady stream of these turns a static plan into a living picture of the build.
Earned Value
Planned against earned against spent — knowing, not guessing, whether a project is on track.
The earned-value picture
From the plan and the progress, Ofivio computes earned value: the planned value of work (PV), the value actually earned (EV), and the cost of it (AC) — and from those, whether the project is ahead of or behind schedule, and above or below budget.
| PV | planned value of work |
|---|---|
| EV | value actually earned |
| AC | actual cost |
| SPI | schedule performance — ahead or behind |
| CPI | cost performance — under or over |
Estimate vs Actual
The bill measured against what the site has really consumed.
Compare the two
Estimate vs Actual sets the BOQ’s planned quantities and costs beside what the site has actually used and spent. It is the reconciliation that catches an over-run while there is still time to act on it.
Site Fund Requests
Petty cash for the site — requested, approved, disbursed.
Request, approve, disburse
A site does not run without cash for labour and consumables. Site staff raise a fund request against the project; it is approved, then disbursed — the cash released and booked to the project. Rejecting closes it with nothing paid. (The finance side of this lives in Part VI.)
Collaboration
A studio is a conversation as much as a system. This part keeps that conversation in the same place as the work — a decision made in a meeting is one click from the task it becomes, and the things everyone needs to know are never buried in one person’s inbox.
Assigning Work
The principal’s outbound axis — turning a thought into a tasked teammate.
The assignment line
My Desk opens with a single line: say what needs doing and assign it to a person. Below it sits the count of what is open and overdue across the whole studio, and the people you assign to most, ready as chips. It is the fastest path from a thought to a tasked teammate.
Where it lands
The moment you assign, the task appears on that person’s own desk and in the studio’s live feed. My Desk is deliberately outbound — not an inbox of things done to you, but a launch-pad for work sent out.
The Task Command Centre
Every task in the studio — who has what, what is due, what is on review.
The whole board
The task command centre gathers the studio’s work in one place: assigned, in progress, on review, done. It is where a principal or manager reads the studio’s load and where the review gate (Part II) is answered.
Department Tasks
Work scoped to a department, not a project — the month-end close, the stock count.
Departmental work
Not all work hangs off a project. Department tasks carry the standing jobs — HR onboarding, a finance close, a warehouse count — scoped to a department rather than a commission. They live in the same board, tagged by the department that owns them.
"More Time" Requests
When an assignee needs longer — asking, and the assigner answering.
Request and grant
An assignee who needs longer on a task can request more time rather than let it quietly slip. The assigner sees the request and grants or declines it — the deadline moved openly, on the record, not lost.
The Board Room
Studio-wide chat, with a general room everyone shares — the day’s coordination.
The general room
The Board Room is the studio’s chat: a general room everyone shares, and space for focused rooms. It is where the day’s coordination happens — the crane slot, the consultant’s markups, the reminder to upload site photos before leaving site.
Meetings
Scheduling a meeting — with a project, a place, and the people who will attend.
The calendar
Meetings shows what is scheduled across the studio — a client review, a site walk, a design kickoff — each with its time, place and attendees. New Meeting starts one.
Schedule it
The meeting dialog gathers the project, the type (the office, on-site, or a video call), the date and time, and the attendees — resolved to real people, staff and clients alike. Saved, it lands on every attendee’s own calendar.
Whiteboards
The studio’s running notes — snag lists, review actions, sketched decisions.
Shared notes
Whiteboards hold the studio’s working notes — a snag list, the actions from a design review, a decision sketched out. They sit beside the work, so what was agreed is where the work is, not lost in a chat scroll.
Announcements
The studio’s notice-board — the things everyone needs to know.
Post an announcement
Announcements are the studio’s notice-board: the Eid closure, the new timesheet policy, the running-bill inspection passed. Posted once, they reach everyone — a ticker across the top of every screen — so important news is never buried in one person’s inbox.
The Live Feed
The studio narrating itself — every mutation, as it happens.
What just happened
The live feed is the studio’s running commentary: a task assigned, a leave requested, an advance approved, a payment verified. Every meaningful action writes a line, so the studio tells you what is happening without anyone reporting it.
Dashboards by Role
Everyone in the studio lands on a home built for their job. This part is a tour of each — what a principal, a manager, a department head and an employee each see the moment they sign in. Every dashboard reads the same data through a different lens.
The Principal’s Pulse
The owner’s read-only view of the whole studio — meant to be watched, not worked.
The studio’s pulse
Where My Desk is for acting, the Dashboard is for watching — the studio’s pulse, read-only by design, so the principal sees how projects are tracking without being tempted to fiddle. Keep it open on a second screen and the studio narrates itself.
The Manager Dashboard
The studio’s work and delivery, for the person running the floor.
The manager’s view
The Manager dashboard gathers the studio’s delivery: the projects in flight, the deadlines ahead, the team’s load. It is the view for the person who runs the floor day to day — enough to see what needs pushing, without the principal’s full reach.
The Studio / Design Dashboard
The design head’s home — sets, subsets and the drawing schedule.
The design lead’s view
The Design dashboard is where the studio’s drawing production is run: the disciplines in play, the schedule’s progress, the deliverables due. It is the design head’s command screen for the eleven-stage spine.
The Finance Dashboard
The books, the billing and the payroll, for Finance and the accountant.
The finance view
The Finance dashboard opens on the money: revenue and profit, what is billed and collected, the payroll run, and the pending approvals — advances and payments waiting on a decision. It is the accountant’s working home.
The HR Dashboard
The workforce and its requests — the HR head’s command screen.
The HR view
The HR dashboard shows the people: headcount, attendance, the department distribution, and the requests arriving — advances and leave waiting in their queues. Hiring, the roster and approvals all begin here (Part III).
The Procurement Dashboard
Items, suppliers and orders — the buyer’s home.
The procurement view
The Procurement dashboard gathers the buying: the items to source, the purchase orders in flight, the suppliers, and the client approvals waiting. It is where the material side of a project is run.
The Warehouse Dashboard
What is held and what is moving — the storekeeper’s view.
The warehouse view
The Warehouse view is the stock: what is held across the stores, what has come in, what has gone out to site. It is the count that keeps the buying and the building honest.
The Employee Dashboard
The home every member of staff lands on — their day, their work, their self-service.
The employee view
The employee home is the one most of the studio sees: today’s tasks and meetings, attendance, and the quick actions for pay, leave and an advance. It is the subject of Part II, and the reason a studio feels like it works for its people, not just its principal.
Clients & the Portal
A client is not staff. They watch one thing — their own project — and nothing else. This part covers managing clients, giving them portal access, and what they see when they sign in.
Managing Clients
Every client and the project they belong to — the studio’s book of who it builds for.
The client list
Clients holds everyone the studio is building for: their company, their contact, and the project they are bound to. It is the studio’s record of its clients, and the place a new one is added.
Creating a Client & Portal Access
Adding a client and giving them a login — a two-step that opens their window on the work.
Create the account, then the record
A client is created in two parts: a login (a user account with the client role), and a client record carrying their company, contact and billing detail. The two are joined, so the person who signs in and the client on the project are the same.
Bind them to their project
Assigning the client to a project (Part IV) is what lights up their portal — from that moment they can watch that project take shape, and only that one.
What the Client Sees
The portal — their project, its packets, and what they owe, and nothing more.
The client portal
A client signs in to a portal scoped to their project alone: its deliverables and packets as they are dispatched, the drawings sent for their approval, and what they owe. It is a window on their commission, opened without a single email.
Client Documents, Photos & Payments
The three things a client actually does — receive files, see progress, and pay.
Documents & photos
The portal gives the client their documents — the packets the studio dispatches — and photos of progress from the site, so they can watch the work advance between visits.
Payments
The client sees their invoices and what is outstanding, and records a payment against a milestone. A packet shown red means an overdue payment — the studio’s gentle, visible reminder.
Client Support
The client’s line back to the studio — a question, a request, raised from the portal.
Get support
From the portal a client can reach the studio — a question about a drawing, a request, a note. It keeps the conversation in the same place as the work, so nothing about their project happens in a channel the studio cannot see.
Settings & Administration
Finally, the studio bends to fit you. This part covers the studio-wide configuration, each person’s own preferences, and the administrative tools — branding, billing, security, the archive and the audit trail — that keep the studio yours and safe.
My Account
Your own details — photo, contact, password.
Your account
My Account holds the things about yourself you control: your photo, your phone, your email, and your password. It is the part of your record that is genuinely yours to change.
Organization Profile
The studio’s own identity — name, address, contact, the details every document carries.
The studio’s profile
Organization Profile is the studio’s own record: its name, address, contact details and registration. These are the details that appear on documents and that every part of the system reads as "the studio".
Branding & Letterhead
The studio’s face on everything it sends — and the gate on every download.
Set the letterhead and logo
Branding & Communication is where the studio sets its letterhead and logo. These stamp every document the studio produces — an invoice, a letter, an exported statement — so anything leaving the studio carries its identity.
Billing & Subscription
The studio’s plan — its seats, its features, and what it pays.
The plan
Billing & Subscription shows the studio’s plan: the seats it holds, the features unlocked, and the billing. It is where the plan is read and, when the studio grows, upgraded.
Notification Preferences
Deciding what reaches you — so the bell rings for what matters.
Tune your notifications
Notification Preferences let each person choose what the studio tells them — which assignments, approvals and updates reach the bell. It is how the notifications (Part I) are kept to what genuinely needs you.
Privacy Settings
What of you is visible to whom — the controls over your own footprint.
Your privacy
Privacy Settings govern what of a person is visible to others in the studio, and how their data is handled. They are the controls each person has over their own footprint.
Security & Access
Keeping the account safe — passwords, sessions, and who may do what.
Secure the account
Security & Access covers the account’s protection: changing a password, ending sessions, and the access rules that decide who may reach what. It is the studio’s and the individual’s line of defence.
Languages & Localization
The studio in your language and your region’s conventions.
Set language and locale
Languages & Localization sets the studio’s language and the regional conventions — dates, numbers, currency formatting. A Lahore studio reads in its own conventions; the platform bends to the region, not the other way round.
Themes & Appearance
How the studio looks — beyond the dark-or-light toggle.
Appearance
Themes & Appearance holds the finer look of the studio — the theme (Part I), and the appearance choices that make the studio comfortable to spend a day in.
Integrations
Connecting the studio to the tools around it.
Connect a tool
Integrations is where the studio connects to the services it works alongside. It is the seam between Ofivio and the rest of a studio’s toolkit.
Project Settings
The defaults every new project inherits — set once, applied always.
Project defaults
Project Settings hold the defaults a new project inherits — the conventions, the standard scopes, the settings a studio does not want to re-choose every time. Set them once and every project starts from the studio’s norm.
Layout — Grid, Sidebar & Text
The finer shape of the interface — density, rails, type.
Shape the interface
The layout settings tune the interface itself — the grid density, the sidebars, the text sizing. They are for making the studio fit the way a particular team likes to work.
Customise Your Dashboard
Each person shaping their own view — which pages, in which order.
Make it yours
Customise lets each person tune their own view — which pages appear, in which order, hiding what they never use. The studio’s shape is shared; the way each person moves through it is their own.
Automations
The studio acting on its own — a rule that fires when something happens.
Build a rule
Automations let the studio act without a person: a trigger — a milestone date arriving, a new BOQ, a task falling due — and an action it fires. They are how repetitive coordination is handed to the system rather than remembered by a human.
The Archive
Nothing is truly gone — deleted items kept, ready to restore.
Restore the deleted
The Archive holds what has been deleted across the studio, so a mistaken removal is a restore, not a loss. Deleting moves something aside; the archive is where it waits.
The Audit Trail
Who did what, and when — the studio’s memory of its own actions.
The record of actions
The Audit trail records the studio’s significant actions — who changed what, approved what, deleted what, and when. It is the studio’s memory of itself: the answer to "how did this happen", always available.
Danger Zone
The irreversible acts — kept apart, behind their own wall.
The serious actions
The Danger Zone gathers the acts a studio rarely takes and cannot undo — wiping data, resetting, closing the workspace. They are kept deliberately apart, behind their own confirmations, so nothing catastrophic is ever a stray click.
Appendix — Getting In & The Shell
Before anyone runs a studio on Ofivio they have to get in the door — open the workspace, sign in, and learn the frame that surrounds every screen. Each of those is its own function here.
Creating Your Studio
Opening a brand-new workspace — the studio that holds your projects, people and books. Whoever does this becomes the principal.
Start at the public site
Everything begins at ofivio.com — the public face of the platform. Along the top are Product and Pricing and the sign-in controls; the centre pitches the practice OS. To open a studio, look to the top-right and click Sign Up.
Choose a plan and name the studio
Sign Up opens the plan chooser. Here you do three things in one screen: pick the plan that fits the size of your practice (Business, for example, comes with twenty-five seats and unlimited projects), type your studio’s name into the workspace field, and choose your country so currency and date format are right from day one. Tick the Terms of Service and Privacy Policy.
| A plan sets | seats, storage, and which features unlock |
|---|---|
| Workspace name | the studio name every teammate sees |
| Country | sets currency (PKR for a Lahore studio) and dates |
Create the account
Complete the sign-up. The instant it finishes, an empty studio exists and you are its principal — the owner, the one account that sees everything. There is nothing else to set up; the studio is ready to be filled.
Signing In
Getting into a studio that already exists — the same door for the principal, every member of staff, and every client.
Open the sign-in screen
Everyone reaches the studio through one screen. There is no workspace to choose — your account already belongs to exactly one studio, so signing in takes you straight to it.
Enter your credentials
Type the username and password your studio issued you, and click Sign In. If your studio uses Google accounts, Continue with Google sits alongside. A forgotten password is recovered from the link beneath the form.
Recovering a Password
The way back in when a password is lost — no administrator required.
Use the "forgot password" link
Beneath the sign-in form is a recovery link. It asks for the email on your account and sends a reset there. Follow the link in that email to set a new password, then sign in as normal.
Your First Sign-In
The welcome a brand-new team member sees the very first time — and never again after.
The welcome
The first time anyone signs in, Ofivio greets them by name and offers two small, skippable things: a photo, so colleagues can put a face to the name, and a phone number.
Role and department are already set
The welcome says plainly that your role and department were set by whoever created your account, and cannot be changed here. This is where you settle in, not where you choose what you are. Skip it or complete it; either way it appears once and then steps aside for good.
Finding Your Way Around
The shell — the frame around every screen. Learn it once and you are never lost, because it is the same everywhere.
The navigation rail
Down the left edge is the rail: your workspace at the top, the departments you may reach, and your settings at the foot. It is your map of the studio — everything you can open is here, and nothing you cannot reach appears.
The centre and the right rail
The centre is always the page you are on. A right-hand rail carries the day’s context — your calendar, chat, the live feed — so the studio narrates itself beside your work.
The Search & Command Bar
The fastest way anywhere — type instead of click.
Jump to any screen
Across the top runs a search-and-command bar. Start typing the name of a page, a project, or a person and it takes you there. It is the quickest route through a studio with dozens of surfaces — you never have to remember which menu holds what.
Focus Mode
Hiding everything but the work in front of you.
Enter Focus
A Focus control in the header collapses the rails and chrome, leaving only the page you are working on. It is for the moments when a drawing schedule or a set of books deserves the whole screen. Leave Focus and the shell returns exactly as it was.
Switching the Theme
Dark or light — a single control changes the whole application, with nothing to save or reload.
Light and dark, one toggle
Ofivio runs in either a light or a dark theme. It ships dark out of the box — easy on the eyes for long days at the desk — but every screen in this manual is shown in the light theme, for clarity.
One click switches everything
The sun-and-moon toggle at the top-right flips the entire application between light and dark at once — the desk, the dashboards, every page. There is nothing to save or reload, and your choice is remembered.
Notifications
How the studio tells you something needs you — an approval, an assignment, a payment.
The bell
A bell in the header carries your notifications, with a count when something is waiting. It gathers the things aimed at you — a task newly assigned, an advance approved, a payment to verify — so nothing important lives only in someone else’s head.
Signing Out
Leaving cleanly — where the way out lives, and what it does.
Open the workspace menu
Your preferences and the way out both live in the workspace menu at the foot of the rail. Open it and you find My Settings, Customise, and Sign out.
Sign out
Click Sign out. Your session ends cleanly on this device and you return to the sign-in screen. Nothing about the studio changes; you have simply closed the door behind you.